Crysis
  SCAR: The SCAR (SOF Combat Assault Rifle) in Crysis is the standard assault rifle, which will be able to be modified into a sniper rifle or a CQB rifle. It can also be loaded with special ammunition such as incendiary rounds, and "tag" bullets that carry a transmitter to allow you to track the location of an enemy, as well as a remotely-triggered tranquilizer that will knock the enemy out instantly. Contrary to the name the gun loosely resembles an XM8 (based on the HK G36 design) in Crysis.

  XM102: This shoulder mounted rocket launcher is able to destroy tanks, helicopters, and vehicles using futuristic targeting technology.

  XM2014: This standard shotgun can be modified to include a reflex sight, targeting laser or tactical flashlight.

  MPXA: This is a short range submachine gun also able to be modified to include a laser targeting system, reflex sight, tactical flashlight, and silencer.

  EM70: This long range electromagnetic rifle fires metal slugs at a staggering velocity of 8 times the speed of sound, or Mach 8. The developers call this weapon the "Anti-Vehicle Rifle".

  Frag grenade: Simple frag grenade that the player carries nearly all the time.

  Hand-held gatling gun: Heavy weapon which can only be used if the player has a maximum level of power in his suit.

  Enemy Weapons: As seen in a beta gameplay movie, players will be able to pick up enemy weapons, such as the QBZ-95.

  Molecular Accelerator: Used by the small multi-tentacled aliens, this weapon allows them to freeze the water and humidity from the air into icicles and hurl them at fast speeds. Unlimited ammo.

  Molecular Arrestor: Used by the Hunters. Huge ice guns that fire a freezing ray at the enemy. The frozen target(s) can be shattered easily by bullets.

  Singularity Cannon: Used by the aliens, this weapon shoots a "black hole" which creates a large explosion that will attempt to suck anything into it.

 

 

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