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SCAR: The SCAR (SOF Combat Assault Rifle) in Crysis is the
standard assault rifle, which will be able to be modified into a sniper
rifle or a CQB rifle. It can also be loaded with special ammunition such
as incendiary rounds, and "tag" bullets that carry a transmitter to allow
you to track the location of an enemy, as well as a remotely-triggered
tranquilizer that will knock the enemy out instantly. Contrary to the name
the gun loosely resembles an XM8 (based on the HK G36 design) in Crysis.
XM102:
This shoulder mounted rocket launcher is able to destroy tanks,
helicopters, and vehicles using futuristic targeting technology.
XM2014: This standard shotgun can be modified to include a
reflex sight, targeting laser or tactical flashlight.
MPXA: This is a short range submachine gun also able to be
modified to include a laser targeting system, reflex sight, tactical
flashlight, and silencer.
EM70: This long range electromagnetic rifle fires metal slugs
at a staggering velocity of 8 times the speed of sound, or Mach 8. The
developers call this weapon the "Anti-Vehicle Rifle".
Frag grenade: Simple frag grenade that the player carries
nearly all the time.
Hand-held gatling gun: Heavy weapon which can only be used if
the player has a maximum level of power in his suit.
Enemy Weapons: As seen in a beta gameplay movie, players will
be able to pick up enemy weapons, such as the QBZ-95.
Molecular Accelerator: Used by the small multi-tentacled
aliens, this weapon allows them to freeze the water and humidity from the
air into icicles and hurl them at fast speeds. Unlimited ammo.
Molecular Arrestor: Used by the Hunters. Huge ice guns that
fire a freezing ray at the enemy. The frozen target(s) can be shattered
easily by bullets.
Singularity Cannon: Used by the aliens, this weapon shoots a
"black hole" which creates a large explosion that will attempt to suck
anything into it.
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